Static Polygonal Face Model with a Specific Expression

Total Polycount: 5010
Face+Neck+Ears: 2148
Hair+Hair Bands: 1444
Eye (individually): 488
Eyebrow (individually): 14
Teeth+Gums: 168
Shirt: 246

I wasn’t really sure how to do the Gouraud shading and whenever I searched on the internet it just said it’s the “smooth shade view” mode, so I decided to have a lit version rendered from mental ray (the geometry isn’t smoothed out though), a “smooth shade view” version, a “flat shade view” version, and a wireframe version.

Topology Reference:

Character model reference (Flynn Rider’s prototype/older concept art):

Expression reference (the face is mainly based on the circled face on final!Flynn’s expression sheet, but the other picture is there to kind of reference prototype!Flynn with a more “final!Flynn-like” expression):

Static Polygonal Face Model with a Specific Expression

Facial Modeling Assembled From Simple Geometric Volume Elements

Mainly used cones, cylinders, cubes, and spheres.

Parameters Required:

Jaw: translation

Mouth: scaling, translation, rotation

Lip: translation

Nose: translation

Forehead: translation

Eyes: scaling, rotation

Pupils and Iris: scaling

Eyelids: scaling, translation, rotation

Eyebrows: scaling, translation, rotation

Hair: probably should be a simulation

Gallery